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Reference

Enshrouded 1.0 Skills List

All 178 skill types in the 1.0 skill tree, with the in-game cost per level, max level and effect at max level. Data comes from game build 1267041 (release_1.0), last verified 2026-10-17. Skills marked New in 1.0 were added in the full release.

Skills are grouped by the archetype region they sit closest to. Some sit between two regions, and any character can take any skill as long as it connects to the tree. Plan a full build in the skill planner.

Mage tree (magic)

Trickster

SkillCostEffect (max level)
Arcane Concentration5 ptGain one point of Spirit for every two levels of the Flame.
Begone!3 ptA magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana
Blast and CastNew in 1.03 ptAfter a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.
Blood Magic4 ptWhen your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes
Bloodletting2 pt × 3 lvCritical Strikes with spells have a 60% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource.
Counterstrike1 pt × 3 lvAfter receiving damage, there is a 24% chance to reflect 60% of the damage back to the attacker as Fire damage. This magical attack can trigger other skills.
Inner Fires1 pt × 3 lvTime in the Shroud is increased by 180 s, allowing you to explore for longer. Time in the Shroud Should this time run out, the Shroud will consume you.
Intelligence1 ptIncreases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
Mana Currents1 pt × 3 lvBase Mana Regeneration is increased by 15.
Quick Charge1 pt × 3 lvCharge Time of spells is reduced by -30%.
Sleight of Hand1 pt × 3 lvUnarmed damage is increased by 90%.
Spellslinger1 pt × 3 lvStaff damage is increased by 15%.
Spirit1 ptIncreases your Spirit attribute by 1. Increases Mana by 20 per Attribute Point.
Terror2 pt × 3 lvCritical Strikes with spells have a 60% chance to stun the target for 2 seconds.

Wizard

SkillCostEffect (max level)
Advanced NecromancyNew in 1.02 pt × 3 lvIncreases the maximum amount of summoned Hollow allies from spells by 3.
Arsonist2 pt × 3 lvAll Fire damage is increased by 30%.
Bone to Ash1 pt × 3 lvDamage against Hollow is increased by 15%.
Chain Hit3 ptCritical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one.
Dark Arts2 pt × 3 lvAll Shroud damage is increased by 30%.
Fire Resistance1 pt × 3 lvIncreases your Fire Resistance by 15%, which reduces the amount of Fire damage received.
Frost2 pt × 3 lvWhen receiving Melee damage, the attacker will be slowed down for 9 s.
Ice Resistance1 pt × 3 lvIncreases your Ice Resistance by 15%, which reduces the amount of Ice damage received.
Iceman2 pt × 3 lvAll Ice damage is increased by 30%.
Mage Apprentice1 pt × 3 lvDamage with Wands and Staves increased by 15%.
Mass Destruction3 ptCritical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.
Radiant Aura1 pt × 3 lvAll Fell enemies within 6.1 meters take 3 Fire damage per Intelligence per second.
Shock Resistance1 pt × 3 lvIncreases your Shock Resistance by 15%, which reduces the amount of Shock damage received.
Thunder2 pt × 3 lvAll Shock damage is increased by 30%.
Totem MasteryNew in 1.02 pt × 3 lvIncreases the maximum amount of summoned totems by 3.
Wizard2 pt × 3 lvCritical Strike chance with Wands and Staves is increased by 6%.

Healer

SkillCostEffect (max level)
Blink4 ptReplaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina
Divine Surge4 ptHealing spells can perform Critical Strikes that scale with your Critical Strike damage.
Emergency Blink2 ptYou can blink while being stunned. This will break the stunned state.
Healer1 pt × 3 lvHealth gain from healing spells and Water Aura is increased by 45%.
Healing Revive1 pt × 3 lvRevive players with 24% increased Health. Default Health of revived players is 10%.
Life Essences1 pt × 3 lvIncreases your maximum Health by 9 times your Intelligence attribute.
Necromancer1 pt × 3 lvWhen killing an enemy with a Magic weapon, you have a 15% chance to summon a friendly Skull Companion.
Righteous Fire2 pt × 3 lvHealing any target with a spell triggers a burst of fire that deals 60% of the heal amount as Fire damage to nearby Fell enemies.
Shared Misery2 pt × 3 lvWhen you receive Shroud damage, all players within 15 meters receive 15% increased Shroud Resistance for 30 seconds.
Shroud Mitigation1 pt × 3 lvDealing damage with a Magic weapon has a 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters. Time in the Shroud Should this time run out, the Shroud will consume you.
Shroud Resistance1 pt × 3 lvIncreases your Shroud Resistance by 15%, which reduces the amount of Shroud damage received.
Water Aura1 pt × 3 lvYou emit a healing aura that heals you and all injured allies within 15.1 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.
Waters Of Life2 ptIncreases Water Aura healing to 2 Health per 2 points of Intelligence.

Battlemage

SkillCostEffect (max level)
Aerial Wand AttackNew in 1.03 ptWhen equipped with a Wand, you can perform a special attack by holding [Use Item] during a jump. It fires a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 25 Stamina
Arcane Deflection1 pt × 3 lvSuccessfully parrying an enemy's attack restores 30 Mana. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry.
Arcane Proliferation3 ptWand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
Blink Attack2 ptBlinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute.
Eternal Spark1 pt × 3 lvDealing damage with Wand projectiles has a 45% chance to restore 1 durability to that weapon.
Evasion Attack4 ptWhen equipped with a Melee weapon, you can perform an Evasion Attack by pressing [Use Item] while evading. You will dash towards the enemy and deal 50% additional weapon damage. Cost: 25 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.
Exalted5 ptGain one point of Intelligence for every two levels of the Flame.
Life Burst4 ptDefeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.
Sting3 ptRepeated Wand damage is increased by 20%.
Unity1 pt × 3 lvDamaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana.
Wand Evasion AttackNew in 1.04 ptWhen equipped with a Wand, you can perform a Wand Evasion Attack by pressing [Use Item] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 50 Mana
Wand Mastery1 pt × 3 lvWand damage is increased by 15%.
Wand Specialization3 ptUnlocks Special Abilities of Wands. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Warrior tree (melee)

Tank

SkillCostEffect (max level)
Absorb1 pt × 3 lvWhen you receive Magic damage, you have a 12% chance to restore 1 Mana per Health point lost.
Constitution1 ptIncreases your Constitution attribute by 1. Increases Health by 50 per Attribute Point.
Earth Aura2 pt × 3 lvYou emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 12 meters.
Heavy Plates1 pt × 3 lvPhysical Armor points from equipped items are increased by 12%.
Martyr3 ptWhen you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.
Nemesis2 pt × 3 lvIncrease the attention you draw from enemies by 30%.
Purification1 pt × 3 lvDefeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 9 seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you.
Shiny Plates1 pt × 3 lvMagical Armor points from equipped items are increased by 12%.
Snap2 ptTriggering a Merciless Attack restores 20% Mana.
Soul Leech2 pt × 3 lvWhen killing an enemy with a Melee weapon, all players within 15 meters of the target restore 45 Mana.
Strength1 ptIncreases your Strength attribute by 1. Increases Melee damage by 5% per Attribute Point.
Thick Skin5 ptGain one point of Constitution for every two levels of the Flame.
Tower3 ptWhile there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance.
Veteran2 pt × 3 lvCritical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 6%.
Warden3 ptWhile there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance.

Warrior

SkillCostEffect (max level)
Bash2 pt × 3 lvParrying enemy attacks bashes them for 30 Blunt damage. Bash damage is increased by your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry.
Battle Heal2 pt × 3 lvCritical Strikes with Melee weapons heal you for 3% of your maximum Health.
Breach3 ptOverpowered enemies receive +100% increased Melee physical damage for 3 seconds. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
Heavy Handed1 pt × 3 lvFilling up enemy Stun Bars is increased by 30% when attacking blocking enemies with Melee weapons. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
One-Handed Specialization3 ptUnlocks Special Abilities of One-Handed Melee weapons. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Shockwave3 ptTrigger a Shockwave when you parry an attack or overpower an enemy. The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
Slasher2 pt × 3 lvMelee Cutting damage is increased by 30%.
Swift Blades4 ptIncreases the attack speed of all One-Handed Melee weapons by 15%.
Warrior's Path1 pt × 3 lvDamage with One-Handed Axes, Clubs and Swords is increased by 15%.

Barbarian

SkillCostEffect (max level)
Barbarian5 ptGain one point of Strength for every two levels of the Flame.
Barbarian's Path1 pt × 3 lvDamage with Two-Handed Axes, Clubs and Hammers is increased by 15%.
Blood Rage2 pt × 3 lvWhen an enemy within 15 meters is killed by a Melee weapon, you fall into Blood Rage. Blood Rage Increases Melee weapon damage by 15% for 10 seconds.
Brute2 pt × 3 lvMelee Blunt damage is increased by 30%.
Heavy Hitter4 ptIncreases the attack speed of all Two-Handed Melee weapons by 10%.
Relentless5 ptCritical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit.
Steadfast2 pt × 3 lvDefeating an enemy with a Melee weapon restores 3 durability to that weapon.
Titan Edge1 pt × 3 lvDamage with Two-Handed Greatswords is increased by 15%.
Two-Handed Specialization3 ptUnlocks Special Abilities of Two-Handed Melee weapons. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Whirlwind Crescendo3 ptWhen equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina

Athlete

SkillCostEffect (max level)
Athlete1 pt × 3 lvIncreases your maximum Health by 9 times your Strength attribute.
Blood Warrior3 ptDefeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb. Gathering an Orb restores 10% of the respective resource.
Crash Down Attack3 ptWhen equipped with a Melee weapon, you can perform a special attack by holding [Use Item] during a jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used. Cost: 35 - 60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit..
Crash Down: Force3 ptWhen attacking from a double jump, Crash Down deals 20% more weapon damage.
Finesse1 pt × 3 lvDealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 45% chance to restore 1 durability to that weapon.
Soaked Dog3 ptWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.
Splash Dash3 ptAllows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina
Upwards Slash Attack3 ptWhen equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina
Vigorous Deflection1 pt × 3 lvSuccessfully parrying an enemy's attack restores 45 Stamina. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry.
Wet Dog3 ptWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends.

Ranger tree (ranged & survival)

Survivor

SkillCostEffect (max level)
Arachnoid1 pt × 3 lvStamina cost while climbing is reduced by 60%.
Dessert Stomach4 ptYou gain one additional Food slot.
Dexterity1 ptIncreases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point.
Endurance1 ptIncreases your Endurance attribute by 1. Increases Stamina by 10 per Attribute Point.
Good Metabolism3 ptHealth, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource. Health and Mana Potions restore 20% more resources.
Kick3 ptWhen equipped with a Melee weapon, you can perform a Kick by attacking while blocking. Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
Last Meal5 ptYour Food buffs persist through death, but they last half as long.
Rebound2 pt × 3 lvBase Stamina Regeneration is increased by 30%.
Runner1 pt × 3 lvSprint Speed is increased by 15% and Stamina cost while sprinting is decreased by 15%.
Strategic Maneuver1 ptReplaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina
Survival InstinctNew in 1.01 pt × 3 lvDefeating a Shroud infested enemy with a Bow or Dagger restores 9 seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you.
Sweet Tooth3 ptStamina Regeneration of sweets is increased by 50%.
Swiftshot Sustenance1 pt × 3 lvDefeating an enemy with a Bow has a 36% chance to spawn a Stamina Orb. Gathering an Orb restores 10% of the respective resource.
Wanderlust3 ptStamina cost for sprinting on dirt roads is reduced from 90% to 80%. Stamina cost for sprinting on stone roads is reduced from 75% to 50%.

Beastmaster

SkillCostEffect (max level)
Beast Master4 ptWhen you are targeted by an attack, Wild Animals within 50 meters will attack the enemy.
Bee Sting3 ptFiring or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime. Cost: 10 Stamina per second
Bounty Bonanza2 ptAfter defeating a Fell enemy with a Skillshot, your group gains an additional +5 Experience Points. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute.
Calm Spirit3 ptWild Animals within 50 meters will no longer attack you unless provoked. Does not affect animals corrupted by the Shroud.
Cull the Herd1 pt × 3 lvDamage against Wildlife is increased by 15%.
Eagle Eye3 ptGreatly increases the zoom while aiming with Bows. To aim, hold down the [Block and Parry] while a Bow is selected in the Action bar. (Alternatively, hold [Ready ranged weapon] to aim your equipped Bow.)
Endurance of the Flame5 ptGain one point of Endurance for every two levels of the Flame.
Mithridatist2 ptGain a 25% chance to avoid being poisoned.
Primal Force1 pt × 3 lvDamage against Vukah is increased by 15%.
Snake Eater2 pt × 3 lvIncreases your Poison Resistance by 12%, which reduces the amount of Poison damage received. Poison damage bypasses armor and can only be mitigated by Poison Resistance.
Vukah Culture4 ptWhen you are targeted by an attack, Vukah within 50 meters will attack the enemy.
Vukah Language3 ptVukah within 50 meters will no longer attack you unless provoked.

Ranger

SkillCostEffect (max level)
BarrageNew in 1.01 pt × 3 lvDealing damage with Bows has a 45% chance to restore 1 durability to that weapon.
Blessed Arrows1 pt × 3 lvCritical Strikes with Bows restore 24 Mana.
Bow Specialization3 ptUnlocks Special Abilities of Bows. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Counter Battery1 pt × 3 lvDamage against ranged enemies is increased by 24%.
Cutthroat1 pt × 3 lvSneak Attack Damage is increased by 300%.
Eagle's Bane1 pt × 3 lvDamage against flying enemies is increased by 30%.
Echoing Explosives4 ptEvery enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius.
Fatal Precision1 pt × 3 lvCritical Strike chance is increased by 3%. Critical Strike damage is increased by 15%.
Marksman1 pt × 3 lvDamage with Bows is increased by 15%.
Multi Shot4 ptShooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly. Regular Arrows fired this way will subtract from your ammunition. Flurry of Arrows does not trigger on Special Arrows.
Multi Shot Spread3 ptAdds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill. This additional Regular Arrow does not subtract from your ammunition.
Multi Shot Trigger3 ptShooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill. Special Arrows fired this way will subtract from your ammunition.
PunctureNew in 1.02 pt × 3 lvRanged Piercing damage is increased by 30%.
Ranger2 pt × 3 lvIncreases your Dexterity and Endurance attributes by 3. Base Stamina Regeneration is increased by 15.
Shrapnel Blast3 ptEvery target hit with an Explosive Arrow, increases its damage by 10%.
Silent Stride1 pt × 3 lvIncreases your movement speed while sneaking by 60%.
Skill Shot1 pt × 3 lvSkillshot damage is increased by 60%. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute.
Sniper2 pt × 3 lvCritical Strike chance with Bows is increased by 6%.
Vitality Surge1 pt × 3 lvCritical Strikes with Bows, Daggers and Throwables restore 9 Stamina.

Assassin

SkillCostEffect (max level)
Airborne1 pt × 3 lvGliders consume 36% less Stamina.
Backstab Mastery1 pt × 3 lvBackstab damage is increased by 60%.
Dagger Mastery1 pt × 3 lvDamage with Daggers is increased by 15%.
Dagger Specialization3 ptUnlocks Special Abilities of Daggers. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Expose Weakness4 ptCritical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take 25% increased physical damage for 5 seconds.
Graceful Stride5 ptGain one point of Dexterity for every two levels of the Flame.
Quick Reflex Block3 ptBriefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally.
Shell Shock3 ptInfuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy
Slice And Dice3 ptAfter a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%.
Thrust2 pt × 3 lvMelee Piercing damage is increased by 30%.
Updraft4 ptJumping with [Jump] while gliding lifts you upwards. Can be used once per flight. Charge As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base. Cost: 100 Mana
Veiled Vigor1 pt × 3 lvIncreases your maximum Health by 9 times your Dexterity attribute.
Venom Mastery3 ptIncreases the damage dealt with the Venomous Blades Dagger perk by 100%.
Venomous Blades2 ptIncreases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk.
Vile Concoction1 pt × 3 lvThrowable damage is increased by 36%.

Core (center of the tree)

Core

SkillCostEffect (max level)
Airborne ArchitectNew in 1.03 ptTurn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [Fly Mode].
Double Jump2 ptAllows jumping a second time while airborne. Cost: 10 Stamina
Felling Axe Specialization2 ptUnlocks Special Abilities of Felling Axes. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Fisherman’s Resolve1 pt × 3 lvIncreases your Fishing Endurance by 15. Allows for extended battles with hooked fish.
Giant Slayer Hook3 ptUse your Grappling Hook to pull yourself towards large enemies during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina
Grounding Hook4 ptUse your Grappling Hook to pull flying enemies towards you during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina
Lumberjack1 pt × 3 lvTools deal 30% increased damage against wood. This includes trees and wooden terrain.
Mason1 pt × 3 lvTools deal 30% increased damage against stone. This includes stone terrain and gemstone veins.
Merciless Attack2 ptPerform a Merciless Attack by pressing [Contextual Action] to deal +500% damage to an overpowered enemy. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. Wands, Staves and Bows cannot perform Merciless Attacks.
Miner2 ptMining resources has a 10% chance to grant one additional resource.
Opportunity1 pt × 3 lvIncreases the damage multiplier of Merciless Attacks by 120%.
Pickaxe Specialization2 ptUnlocks Special Abilities of Pickaxes. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.
Power Parry1 pt × 3 lvYour Parry Power is increased by 30%. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
Prospector1 pt × 3 lvTools deal 30% increased damage against metal. This includes metal ore veins.
Quality Gear1 ptTools have a 20% chance to restore 1 durability on hit.
Saviour1 pt × 3 lvTime to revive an ally is reduced by -3 seconds. Default revive time is 6 seconds.
Sneak Attack3 ptPerform a Sneak Attack by sneaking up to an unaware enemy and pressing [Contextual Action]. Sneak Attack deals +900% increased damage. Wands, Staves and Bows cannot perform Sneak Attacks.
Well Rested1 pt × 3 lvThe base duration for the Rested buff is increased by 6 minutes. Rested The Rested buff increases your Stamina Maximum and Regeneration significantly. It requires shelter, sitting or sleeping, as well as warmth from a heat source. The buff can be refreshed anywhere. Surrounding comfort items further increase its duration.

Sources: Enshrouded 1.0 skill tree export, game build 1267041 (rossicler/enshrouded-skill-tree, GPL-3.0); new-skill list from Keen Games – 1.0 release changelog (Steam, Oct 14 2026).