Reference
Enshrouded 1.0 Skills List
All 178 skill types in the 1.0 skill tree, with the in-game cost per level, max level and effect at max level. Data comes from game build 1267041 (release_1.0), last verified 2026-10-17. Skills marked New in 1.0 were added in the full release.
Skills are grouped by the archetype region they sit closest to. Some sit between two regions, and any character can take any skill as long as it connects to the tree. Plan a full build in the skill planner.
Mage tree (magic)
Trickster
| Skill | Cost | Effect (max level) |
|---|---|---|
| Arcane Concentration | 5 pt | Gain one point of Spirit for every two levels of the Flame. |
| Begone! | 3 pt | A magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana |
| Blast and CastNew in 1.0 | 3 pt | After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%. |
| Blood Magic | 4 pt | When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes |
| Bloodletting | 2 pt × 3 lv | Critical Strikes with spells have a 60% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource. |
| Counterstrike | 1 pt × 3 lv | After receiving damage, there is a 24% chance to reflect 60% of the damage back to the attacker as Fire damage. This magical attack can trigger other skills. |
| Inner Fires | 1 pt × 3 lv | Time in the Shroud is increased by 180 s, allowing you to explore for longer. Time in the Shroud Should this time run out, the Shroud will consume you. |
| Intelligence | 1 pt | Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point. |
| Mana Currents | 1 pt × 3 lv | Base Mana Regeneration is increased by 15. |
| Quick Charge | 1 pt × 3 lv | Charge Time of spells is reduced by -30%. |
| Sleight of Hand | 1 pt × 3 lv | Unarmed damage is increased by 90%. |
| Spellslinger | 1 pt × 3 lv | Staff damage is increased by 15%. |
| Spirit | 1 pt | Increases your Spirit attribute by 1. Increases Mana by 20 per Attribute Point. |
| Terror | 2 pt × 3 lv | Critical Strikes with spells have a 60% chance to stun the target for 2 seconds. |
Wizard
| Skill | Cost | Effect (max level) |
|---|---|---|
| Advanced NecromancyNew in 1.0 | 2 pt × 3 lv | Increases the maximum amount of summoned Hollow allies from spells by 3. |
| Arsonist | 2 pt × 3 lv | All Fire damage is increased by 30%. |
| Bone to Ash | 1 pt × 3 lv | Damage against Hollow is increased by 15%. |
| Chain Hit | 3 pt | Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one. |
| Dark Arts | 2 pt × 3 lv | All Shroud damage is increased by 30%. |
| Fire Resistance | 1 pt × 3 lv | Increases your Fire Resistance by 15%, which reduces the amount of Fire damage received. |
| Frost | 2 pt × 3 lv | When receiving Melee damage, the attacker will be slowed down for 9 s. |
| Ice Resistance | 1 pt × 3 lv | Increases your Ice Resistance by 15%, which reduces the amount of Ice damage received. |
| Iceman | 2 pt × 3 lv | All Ice damage is increased by 30%. |
| Mage Apprentice | 1 pt × 3 lv | Damage with Wands and Staves increased by 15%. |
| Mass Destruction | 3 pt | Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target. |
| Radiant Aura | 1 pt × 3 lv | All Fell enemies within 6.1 meters take 3 Fire damage per Intelligence per second. |
| Shock Resistance | 1 pt × 3 lv | Increases your Shock Resistance by 15%, which reduces the amount of Shock damage received. |
| Thunder | 2 pt × 3 lv | All Shock damage is increased by 30%. |
| Totem MasteryNew in 1.0 | 2 pt × 3 lv | Increases the maximum amount of summoned totems by 3. |
| Wizard | 2 pt × 3 lv | Critical Strike chance with Wands and Staves is increased by 6%. |
Healer
| Skill | Cost | Effect (max level) |
|---|---|---|
| Blink | 4 pt | Replaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina |
| Divine Surge | 4 pt | Healing spells can perform Critical Strikes that scale with your Critical Strike damage. |
| Emergency Blink | 2 pt | You can blink while being stunned. This will break the stunned state. |
| Healer | 1 pt × 3 lv | Health gain from healing spells and Water Aura is increased by 45%. |
| Healing Revive | 1 pt × 3 lv | Revive players with 24% increased Health. Default Health of revived players is 10%. |
| Life Essences | 1 pt × 3 lv | Increases your maximum Health by 9 times your Intelligence attribute. |
| Necromancer | 1 pt × 3 lv | When killing an enemy with a Magic weapon, you have a 15% chance to summon a friendly Skull Companion. |
| Righteous Fire | 2 pt × 3 lv | Healing any target with a spell triggers a burst of fire that deals 60% of the heal amount as Fire damage to nearby Fell enemies. |
| Shared Misery | 2 pt × 3 lv | When you receive Shroud damage, all players within 15 meters receive 15% increased Shroud Resistance for 30 seconds. |
| Shroud Mitigation | 1 pt × 3 lv | Dealing damage with a Magic weapon has a 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters. Time in the Shroud Should this time run out, the Shroud will consume you. |
| Shroud Resistance | 1 pt × 3 lv | Increases your Shroud Resistance by 15%, which reduces the amount of Shroud damage received. |
| Water Aura | 1 pt × 3 lv | You emit a healing aura that heals you and all injured allies within 15.1 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence. |
| Waters Of Life | 2 pt | Increases Water Aura healing to 2 Health per 2 points of Intelligence. |
Battlemage
| Skill | Cost | Effect (max level) |
|---|---|---|
| Aerial Wand AttackNew in 1.0 | 3 pt | When equipped with a Wand, you can perform a special attack by holding [Use Item] during a jump. It fires a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 25 Stamina |
| Arcane Deflection | 1 pt × 3 lv | Successfully parrying an enemy's attack restores 30 Mana. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. |
| Arcane Proliferation | 3 pt | Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage. |
| Blink Attack | 2 pt | Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute. |
| Eternal Spark | 1 pt × 3 lv | Dealing damage with Wand projectiles has a 45% chance to restore 1 durability to that weapon. |
| Evasion Attack | 4 pt | When equipped with a Melee weapon, you can perform an Evasion Attack by pressing [Use Item] while evading. You will dash towards the enemy and deal 50% additional weapon damage. Cost: 25 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit. |
| Exalted | 5 pt | Gain one point of Intelligence for every two levels of the Flame. |
| Life Burst | 4 pt | Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target. |
| Sting | 3 pt | Repeated Wand damage is increased by 20%. |
| Unity | 1 pt × 3 lv | Damaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana. |
| Wand Evasion AttackNew in 1.0 | 4 pt | When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [Use Item] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 50 Mana |
| Wand Mastery | 1 pt × 3 lv | Wand damage is increased by 15%. |
| Wand Specialization | 3 pt | Unlocks Special Abilities of Wands. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
Warrior tree (melee)
Tank
| Skill | Cost | Effect (max level) |
|---|---|---|
| Absorb | 1 pt × 3 lv | When you receive Magic damage, you have a 12% chance to restore 1 Mana per Health point lost. |
| Constitution | 1 pt | Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point. |
| Earth Aura | 2 pt × 3 lv | You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 12 meters. |
| Heavy Plates | 1 pt × 3 lv | Physical Armor points from equipped items are increased by 12%. |
| Martyr | 3 pt | When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes. |
| Nemesis | 2 pt × 3 lv | Increase the attention you draw from enemies by 30%. |
| Purification | 1 pt × 3 lv | Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 9 seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you. |
| Shiny Plates | 1 pt × 3 lv | Magical Armor points from equipped items are increased by 12%. |
| Snap | 2 pt | Triggering a Merciless Attack restores 20% Mana. |
| Soul Leech | 2 pt × 3 lv | When killing an enemy with a Melee weapon, all players within 15 meters of the target restore 45 Mana. |
| Strength | 1 pt | Increases your Strength attribute by 1. Increases Melee damage by 5% per Attribute Point. |
| Thick Skin | 5 pt | Gain one point of Constitution for every two levels of the Flame. |
| Tower | 3 pt | While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance. |
| Veteran | 2 pt × 3 lv | Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 6%. |
| Warden | 3 pt | While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance. |
Warrior
| Skill | Cost | Effect (max level) |
|---|---|---|
| Bash | 2 pt × 3 lv | Parrying enemy attacks bashes them for 30 Blunt damage. Bash damage is increased by your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. |
| Battle Heal | 2 pt × 3 lv | Critical Strikes with Melee weapons heal you for 3% of your maximum Health. |
| Breach | 3 pt | Overpowered enemies receive +100% increased Melee physical damage for 3 seconds. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. |
| Heavy Handed | 1 pt × 3 lv | Filling up enemy Stun Bars is increased by 30% when attacking blocking enemies with Melee weapons. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. |
| One-Handed Specialization | 3 pt | Unlocks Special Abilities of One-Handed Melee weapons. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| Shockwave | 3 pt | Trigger a Shockwave when you parry an attack or overpower an enemy. The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. |
| Slasher | 2 pt × 3 lv | Melee Cutting damage is increased by 30%. |
| Swift Blades | 4 pt | Increases the attack speed of all One-Handed Melee weapons by 15%. |
| Warrior's Path | 1 pt × 3 lv | Damage with One-Handed Axes, Clubs and Swords is increased by 15%. |
Barbarian
| Skill | Cost | Effect (max level) |
|---|---|---|
| Barbarian | 5 pt | Gain one point of Strength for every two levels of the Flame. |
| Barbarian's Path | 1 pt × 3 lv | Damage with Two-Handed Axes, Clubs and Hammers is increased by 15%. |
| Blood Rage | 2 pt × 3 lv | When an enemy within 15 meters is killed by a Melee weapon, you fall into Blood Rage. Blood Rage Increases Melee weapon damage by 15% for 10 seconds. |
| Brute | 2 pt × 3 lv | Melee Blunt damage is increased by 30%. |
| Heavy Hitter | 4 pt | Increases the attack speed of all Two-Handed Melee weapons by 10%. |
| Relentless | 5 pt | Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit. |
| Steadfast | 2 pt × 3 lv | Defeating an enemy with a Melee weapon restores 3 durability to that weapon. |
| Titan Edge | 1 pt × 3 lv | Damage with Two-Handed Greatswords is increased by 15%. |
| Two-Handed Specialization | 3 pt | Unlocks Special Abilities of Two-Handed Melee weapons. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| Whirlwind Crescendo | 3 pt | When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina |
Athlete
| Skill | Cost | Effect (max level) |
|---|---|---|
| Athlete | 1 pt × 3 lv | Increases your maximum Health by 9 times your Strength attribute. |
| Blood Warrior | 3 pt | Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb. Gathering an Orb restores 10% of the respective resource. |
| Crash Down Attack | 3 pt | When equipped with a Melee weapon, you can perform a special attack by holding [Use Item] during a jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina depending on weapon type used. Cost: 35 - 60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.. |
| Crash Down: Force | 3 pt | When attacking from a double jump, Crash Down deals 20% more weapon damage. |
| Finesse | 1 pt × 3 lv | Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 45% chance to restore 1 durability to that weapon. |
| Soaked Dog | 3 pt | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends. |
| Splash Dash | 3 pt | Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina |
| Upwards Slash Attack | 3 pt | When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina |
| Vigorous Deflection | 1 pt × 3 lv | Successfully parrying an enemy's attack restores 45 Stamina. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. |
| Wet Dog | 3 pt | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistance by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth, and transitions into the Wet debuff once it ends. |
Ranger tree (ranged & survival)
Survivor
| Skill | Cost | Effect (max level) |
|---|---|---|
| Arachnoid | 1 pt × 3 lv | Stamina cost while climbing is reduced by 60%. |
| Dessert Stomach | 4 pt | You gain one additional Food slot. |
| Dexterity | 1 pt | Increases your Dexterity attribute by 1. Increases Bow and Dagger damage by 5% per Attribute Point. |
| Endurance | 1 pt | Increases your Endurance attribute by 1. Increases Stamina by 10 per Attribute Point. |
| Good Metabolism | 3 pt | Health, Mana, and Stamina Orbs restore 30% instead of 10% of their respective resource. Health and Mana Potions restore 20% more resources. |
| Kick | 3 pt | When equipped with a Melee weapon, you can perform a Kick by attacking while blocking. Kicking deals little damage, but hits the target with massive force and pushes them back, filling their Stun Bar. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. |
| Last Meal | 5 pt | Your Food buffs persist through death, but they last half as long. |
| Rebound | 2 pt × 3 lv | Base Stamina Regeneration is increased by 30%. |
| Runner | 1 pt × 3 lv | Sprint Speed is increased by 15% and Stamina cost while sprinting is decreased by 15%. |
| Strategic Maneuver | 1 pt | Replaces the Dodge Roll ability with a sideways Dodge Roll while an enemy target is locked. Use it to roll around your enemies, making it easier to flank them or deliver backstabs. Blink replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina |
| Survival InstinctNew in 1.0 | 1 pt × 3 lv | Defeating a Shroud infested enemy with a Bow or Dagger restores 9 seconds of Time in the Shroud. Time in the Shroud Should this time run out, the Shroud will consume you. |
| Sweet Tooth | 3 pt | Stamina Regeneration of sweets is increased by 50%. |
| Swiftshot Sustenance | 1 pt × 3 lv | Defeating an enemy with a Bow has a 36% chance to spawn a Stamina Orb. Gathering an Orb restores 10% of the respective resource. |
| Wanderlust | 3 pt | Stamina cost for sprinting on dirt roads is reduced from 90% to 80%. Stamina cost for sprinting on stone roads is reduced from 75% to 50%. |
Beastmaster
| Skill | Cost | Effect (max level) |
|---|---|---|
| Beast Master | 4 pt | When you are targeted by an attack, Wild Animals within 50 meters will attack the enemy. |
| Bee Sting | 3 pt | Firing or aiming your Bow while airborne slows down your fall briefly. Every shot lifts you slightly, granting more airtime. Cost: 10 Stamina per second |
| Bounty Bonanza | 2 pt | After defeating a Fell enemy with a Skillshot, your group gains an additional +5 Experience Points. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. |
| Calm Spirit | 3 pt | Wild Animals within 50 meters will no longer attack you unless provoked. Does not affect animals corrupted by the Shroud. |
| Cull the Herd | 1 pt × 3 lv | Damage against Wildlife is increased by 15%. |
| Eagle Eye | 3 pt | Greatly increases the zoom while aiming with Bows. To aim, hold down the [Block and Parry] while a Bow is selected in the Action bar. (Alternatively, hold [Ready ranged weapon] to aim your equipped Bow.) |
| Endurance of the Flame | 5 pt | Gain one point of Endurance for every two levels of the Flame. |
| Mithridatist | 2 pt | Gain a 25% chance to avoid being poisoned. |
| Primal Force | 1 pt × 3 lv | Damage against Vukah is increased by 15%. |
| Snake Eater | 2 pt × 3 lv | Increases your Poison Resistance by 12%, which reduces the amount of Poison damage received. Poison damage bypasses armor and can only be mitigated by Poison Resistance. |
| Vukah Culture | 4 pt | When you are targeted by an attack, Vukah within 50 meters will attack the enemy. |
| Vukah Language | 3 pt | Vukah within 50 meters will no longer attack you unless provoked. |
Ranger
| Skill | Cost | Effect (max level) |
|---|---|---|
| BarrageNew in 1.0 | 1 pt × 3 lv | Dealing damage with Bows has a 45% chance to restore 1 durability to that weapon. |
| Blessed Arrows | 1 pt × 3 lv | Critical Strikes with Bows restore 24 Mana. |
| Bow Specialization | 3 pt | Unlocks Special Abilities of Bows. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| Counter Battery | 1 pt × 3 lv | Damage against ranged enemies is increased by 24%. |
| Cutthroat | 1 pt × 3 lv | Sneak Attack Damage is increased by 300%. |
| Eagle's Bane | 1 pt × 3 lv | Damage against flying enemies is increased by 30%. |
| Echoing Explosives | 4 pt | Every enemy hit with an Explosive Arrow has a 40% chance to trigger a secondary explosion for 50% damage in a small radius. |
| Fatal Precision | 1 pt × 3 lv | Critical Strike chance is increased by 3%. Critical Strike damage is increased by 15%. |
| Marksman | 1 pt × 3 lv | Damage with Bows is increased by 15%. |
| Multi Shot | 4 pt | Shooting Regular Arrows has a 20% chance to spawn a Flurry of Arrows that spreads slightly. Regular Arrows fired this way will subtract from your ammunition. Flurry of Arrows does not trigger on Special Arrows. |
| Multi Shot Spread | 3 pt | Adds a 25% chance to spawn an additional Regular Arrow with your Flurry of Arrows from the Multi Shot skill. This additional Regular Arrow does not subtract from your ammunition. |
| Multi Shot Trigger | 3 pt | Shooting Special Arrows now triggers a Flurry of Arrows from the Multi Shot skill. Special Arrows fired this way will subtract from your ammunition. |
| PunctureNew in 1.0 | 2 pt × 3 lv | Ranged Piercing damage is increased by 30%. |
| Ranger | 2 pt × 3 lv | Increases your Dexterity and Endurance attributes by 3. Base Stamina Regeneration is increased by 15. |
| Shrapnel Blast | 3 pt | Every target hit with an Explosive Arrow, increases its damage by 10%. |
| Silent Stride | 1 pt × 3 lv | Increases your movement speed while sneaking by 60%. |
| Skill Shot | 1 pt × 3 lv | Skillshot damage is increased by 60%. Skillshot Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot. Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies. It can be further increased by the Skillshot damage attribute. |
| Sniper | 2 pt × 3 lv | Critical Strike chance with Bows is increased by 6%. |
| Vitality Surge | 1 pt × 3 lv | Critical Strikes with Bows, Daggers and Throwables restore 9 Stamina. |
Assassin
| Skill | Cost | Effect (max level) |
|---|---|---|
| Airborne | 1 pt × 3 lv | Gliders consume 36% less Stamina. |
| Backstab Mastery | 1 pt × 3 lv | Backstab damage is increased by 60%. |
| Dagger Mastery | 1 pt × 3 lv | Damage with Daggers is increased by 15%. |
| Dagger Specialization | 3 pt | Unlocks Special Abilities of Daggers. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| Expose Weakness | 4 pt | Critical Strikes with Daggers break the armor of enemies, applying a debuff which lets them take 25% increased physical damage for 5 seconds. |
| Graceful Stride | 5 pt | Gain one point of Dexterity for every two levels of the Flame. |
| Quick Reflex Block | 3 pt | Briefly increases your Block value when blocking with Daggers, ensuring a near-miss parry reduces Stamina minimally. |
| Shell Shock | 3 pt | Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy |
| Slice And Dice | 3 pt | After a Critical Strike with a Dagger, the base damage of your next Bow attack within 10 seconds is increased by 50%. |
| Thrust | 2 pt × 3 lv | Melee Piercing damage is increased by 30%. |
| Updraft | 4 pt | Jumping with [Jump] while gliding lifts you upwards. Can be used once per flight. Charge As the Updraft charges before activation, the resulting lift is increased. A full charge grants you an additional boost. The charge is accelerated while inside your base. Cost: 100 Mana |
| Veiled Vigor | 1 pt × 3 lv | Increases your maximum Health by 9 times your Dexterity attribute. |
| Venom Mastery | 3 pt | Increases the damage dealt with the Venomous Blades Dagger perk by 100%. |
| Venomous Blades | 2 pt | Increases the chance to poison enemies to 30% when using Daggers with the Venomous Blades perk. |
| Vile Concoction | 1 pt × 3 lv | Throwable damage is increased by 36%. |
Core (center of the tree)
Core
| Skill | Cost | Effect (max level) |
|---|---|---|
| Airborne ArchitectNew in 1.0 | 3 pt | Turn into a spark inside the base to move freely through the air in first person while building. To toggle this mode, hold [Fly Mode]. |
| Double Jump | 2 pt | Allows jumping a second time while airborne. Cost: 10 Stamina |
| Felling Axe Specialization | 2 pt | Unlocks Special Abilities of Felling Axes. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| Fisherman’s Resolve | 1 pt × 3 lv | Increases your Fishing Endurance by 15. Allows for extended battles with hooked fish. |
| Giant Slayer Hook | 3 pt | Use your Grappling Hook to pull yourself towards large enemies during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina |
| Grounding Hook | 4 pt | Use your Grappling Hook to pull flying enemies towards you during combat. The cost of this skill scales with enemy level. The higher the enemy level, the more it costs. Base Cost: 30 Stamina |
| Lumberjack | 1 pt × 3 lv | Tools deal 30% increased damage against wood. This includes trees and wooden terrain. |
| Mason | 1 pt × 3 lv | Tools deal 30% increased damage against stone. This includes stone terrain and gemstone veins. |
| Merciless Attack | 2 pt | Perform a Merciless Attack by pressing [Contextual Action] to deal +500% damage to an overpowered enemy. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. Wands, Staves and Bows cannot perform Merciless Attacks. |
| Miner | 2 pt | Mining resources has a 10% chance to grant one additional resource. |
| Opportunity | 1 pt × 3 lv | Increases the damage multiplier of Merciless Attacks by 120%. |
| Pickaxe Specialization | 2 pt | Unlocks Special Abilities of Pickaxes. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. |
| Power Parry | 1 pt × 3 lv | Your Parry Power is increased by 30%. Parry You can block when equipped with any Melee weapon, Ward, or Shield. A well-timed block will parry the attack and fill up the enemy's Stun Bar. Wait to see a flash on the enemy or projectile to perform a parry. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. |
| Prospector | 1 pt × 3 lv | Tools deal 30% increased damage against metal. This includes metal ore veins. |
| Quality Gear | 1 pt | Tools have a 20% chance to restore 1 durability on hit. |
| Saviour | 1 pt × 3 lv | Time to revive an ally is reduced by -3 seconds. Default revive time is 6 seconds. |
| Sneak Attack | 3 pt | Perform a Sneak Attack by sneaking up to an unaware enemy and pressing [Contextual Action]. Sneak Attack deals +900% increased damage. Wands, Staves and Bows cannot perform Sneak Attacks. |
| Well Rested | 1 pt × 3 lv | The base duration for the Rested buff is increased by 6 minutes. Rested The Rested buff increases your Stamina Maximum and Regeneration significantly. It requires shelter, sitting or sleeping, as well as warmth from a heat source. The buff can be refreshed anywhere. Surrounding comfort items further increase its duration. |
Sources: Enshrouded 1.0 skill tree export, game build 1267041 (rossicler/enshrouded-skill-tree, GPL-3.0); new-skill list from Keen Games – 1.0 release changelog (Steam, Oct 14 2026).